"I'm in love with someone that doesn't exist!" : bleed in the context of a computer game / Annika Waern -- Approaching the digital courting process in Dragon age 2 / Peter Kelly -- Love for dice : love, sex, romance and reward in tabletop role-playing games / Ian Sturrock -- NPCs need love too : simulating love and romance, from a game design perspective / Mitu Khandaker-Kokoris -- Express yourself : an affective analysis of game cosplayers / Nicolle Lamerichs -- "He is coming to the wedding" : exploring narratives of love and friendship among erotic role-players in World of warcraft / Ashley Brown -- Princess Peach loves your enemies, too / Hanna Wirman -- Capitalizing on emotions : digital pets and the natural user interface / Tom Apperley and Nicole Heber -- "I know your type, you are a player" : suspended fulfillment in fallout : New Vegas / Olli Tapio Leino -- Game love at play in the Sims 2 and the Sims 3 / Sara Mosberg Iversen -- Simulated metaphors of love : how the marriage applies metaphors to simulate a love relationship / Sebastian Møring -- Playing by heart : a taxonomy of the heart in video games / Shira Chess -- Game addiction in a framework of love : a ludophilic investigation / Rune Kristian Lundedal Nielsen -- Bad romance : for the love of "bad" videogames / Emily Flynn-Jones