Zur Seitenansicht
 

Titelaufnahme

Titel
Gaming representation : race, gender, and sexuality in video games / edited by Jennifer Malkowski and Treaandrea M. Russworm
HerausgeberMalkowski, Jennifer In der Gemeinsamen Normdatei der DNB nachschlagen In Wikipedia suchen nach Jennifer Malkowski ; Russworm, TreaAndrea M. In der Gemeinsamen Normdatei der DNB nachschlagen In Wikipedia suchen nach TreaAndrea M. Russworm
ErschienenBloomington, Indiana : Indiana University Press, 2017 ; © 2017
Umfangxviii, 260 Seiten : Illustrationen
SerieDigital game studies
SchlagwörterEthnizität In Wikipedia suchen nach Ethnizität / Geschlechterrolle In Wikipedia suchen nach Geschlechterrolle / Sexualität In Wikipedia suchen nach Sexualität / Identität In Wikipedia suchen nach Identität / Computerspiel In Wikipedia suchen nach Computerspiel
ISBN978-0-253-02573-9
ISBN978-0-253-02647-7
Links
Download Gaming representation [0,31 mb]
Nachweis
Verfügbarkeit In meiner Bibliothek
Archiv METS (OAI-PMH)
Zusammenfassung

Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in the field of Game Studies on code, materiality, and platforms. Journalists and bloggers have begun to hold the digital game industry and culture accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged behind. Contributors to this volume examine portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, 'Gaming Representation' pushes gaming scholarship to new levels of inquiry, theorizing, and imagination