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Titelaufnahme

Titel
Digital games as history : how videogames represent the past and offer access to historical practice / Adam Chapman
VerfasserChapman, Adam
ErschienenNew York ; London : Routledge, 2018
Umfangxii, 290 Seiten : Illustrationen
Anmerkung
Includes bibliographical references and index
Serie
Routledge advances in game studies ; 7
SchlagwörterVideospiel / Geschichtsdarstellung
ISBN978-1-138-59782-2
Links
Nachweis
Archiv METS (OAI-PMH)
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Zusammenfassung
"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"...From publisher's website