Esports / Dal Yong Jin -- Part 1. History, Institutionalization, and Legitimization. The Future of Esports Institutions: A Comparative Analysis of "Late-Twentieth-Century Sports" and "Esports" Institutions / Rory K. Summerley ; Sports versus Esports: A Comparison of Industry Size, Viewer Friendliness, and Game Competitiveness / William Campbell, Amanda Goss, Kyle Trottier, and Mark Claypool ; Esports: A Chinese Sport? / Milan Ismangil and Anthony Fung ; Historiography of Korean Esports: Perspectives on Spectatorship / Dal Yong Jin -- Part 2. Money, Data Power, and Network. The Business Model Network of Esports: The Convergence of Overwatch / Tobias M. Scholz ; Statistics, Spectatorship, and the "Attention Economy" of Esport / Ben Egliston ; Counting Clicks: Esports, Neoliberalism, and the Affective Power of Gameplay Metrics / Tom Brock ; Esports Transmedia Universes: The Case of Overwatch / Raine Koskimaa, Tanja Välisalo, Maria Ruotsalainen, and Veli-Matti Karhulahti -- Part 3. Media and Esports. Orienting Esports: Locating the Perceptual and Cultural Work of Shoutcasters / Max M. Renner and Nicholas Taylor ; Convergence of Music and Esports / Yaewon Jin and Tae-Jin Yoon ; Esports, Australianness, and Beating New Zealand: Portrayals of Esports in Mainstream Australian News Media / Davin Jian-Jia Cumming ; The Emergence and Transformation of Global Esports: Comparative Perspectives of Korean and Canadian Esports Scenes / Dal Yong Jin -- Part 4. Collegial Esports, Youth Culture, and Gender. Are Esports Only for "Youth"?: How Ageing and the Institutionalization of Esports Blur the Generational Lines of Video Game Culture / Dan Padua ; The Emergence of College Esports in North America / Nyle Sky Kauweloa ; Gaming on Campus: The Promotion of Esports in Chinese Universities / Paul Martin and Wei Song ; A Balance between Competition and Community in Public Gaming Spaces / Ying-Ying Law.
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