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Titelaufnahme

Titel
Law, video games, virtual realities : playing law / edited by Dale Mitchell, Ashley Pearson and Timothy D. Peters
HerausgeberMitchell, Dale In Wikipedia suchen nach Dale Mitchell ; Pearson, Ashley In der Gemeinsamen Normdatei der DNB nachschlagen In Wikipedia suchen nach Ashley Pearson ; Peters, Timothy D. In der Gemeinsamen Normdatei der DNB nachschlagen In Wikipedia suchen nach Timothy D. Peters
ErschienenAbingdon, Oxon [UK] ; New York, NY : Routledge, 2024
Umfang313 Seiten : Illustrationen
Anmerkung
Includes bibliographical references and index
SerieTechNomos
ISBN978-1-03-205497-1
ISBN978-1-03-205498-8
Links
Download Law video games virtual realities [0,25 mb]
Nachweis
Verfügbarkeit In meiner Bibliothek
Archiv METS (OAI-PMH)
Zusammenfassung

"This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject - the player-avatar of law - in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers and players, this collection examines how players simulate, relate and engage with environments and experiences shaped by legality in the realm of video game-space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists"--